Sunday, April 3, 2016

Alliances

Any player can create an alliance and invite people to it. An alliance must have at least one Commander-in-Chief (CiC), and can also have any number of Second-in-Commands (SiCs), officers, veterans, members, inactives, and trial players, so long as the total is 50 players or fewer. Despite the name difference, CiCs and SiCs have equal powers, including the ability to disband the alliance. They can also grant rights based on rank to the remaining players. Officers and above also have a private chat area only they can see, while there's a general chat area for the entire alliance, and a "whisper" mode that allows anyone to have a private chat with anyone else, even in another alliance. In addition, there's a primitive email system within the game, called messages.

Diplomacy

Alliances can have diplomatic relations with each other. Each alliance is displayed as a different color, depending on their diplomatic relationship with your alliance:

  • Blue: The player's alliance. Can not be attacked, and you can easily send messages to your entire alliance or just the commanders (CiCs and SiCs). You can also only move into allied territory or open territory (once you destroy a base, that becomes your territory, but it reverts to open territory if no bases are moved in within 24 hours).

  • Green: Ally. Allies can not be attacked, and you can easily send messages to their entire alliance.

  • White: Non-Aggression Pact (NAP). They can not be attacked, either.

  • Orange: No relation. They can be attacked. Players not in an alliance are always orange, and everyone is orange to them.

  • Yellow: Forgotten bases. They can always be attacked, and, in some of the newer worlds, they can attack you.

  • Red: Enemy. They can also be attacked.
Typically families of alliances develop, called coalitions, which are all allied to each other.

Points of Interest

POIs held by the alliance provide bonuses to all alliance bases:

  • Production bonuses: Tiberium, crystals, and power each have a POI type which grants bonus production for that item.

  • Offensive bonuses: Infantry, vehicles, and aircraft each have a POI type which grants bonuses for attacks using those units.

  • Defensive bonuses: Resonator POIs grant increased defense bonuses to all alliance bases.
A POI is held by having alliance base(s) near them. The level of each base, divided by its distance from the POI, is used to determine its level of influence on the POI. Whichever alliance has the most influence over a POI controls it and gets those bonuses. A POI may be captured either by moving bigger bases closer to it than another alliance, or by destroying the base(s) which currently hold it.

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